140 trivia cards
A lyric question on top, the answer underneath. No judge required.
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140 questions from the ’90s and 2000s country everybody still sings along to. Two teams, sixty seconds, and the trash talk takes care of itself.
140 trivia cards
One lyric question per card, the answer printed underneath. Alan Jackson, Deana Carter, Keith Urban, Shania, Garth — the ones everyone claims to know.
60-second rounds
One player, one minute, as many cards as they can get through. Plus one for a right answer, minus one for a wrong one.
10 challenge cards
Play one at any time to shake up the score. Losing by six with one round left is exactly when you want to be holding one.
Two teams, any size
Split the room in half. Four on a porch, twelve at Thanksgiving, twenty at a tailgate — the deck doesn’t care.
No board, no app, no setup
Open the box, pull a card, start a timer on your phone. The whole game fits in a jacket pocket.

Pull a card. Read it out. Watch the one person who swears they know every word go completely blank.

Why game night keeps dying
Most games need a table, forty minutes of rules and one person who actually wants to play. By the time the pieces are sorted, half the room is scrolling. A card game about the songs everyone already knows skips all of that — the first question lands before the drinks are poured.

The cards
Every card takes a line everybody half-knows and asks for the word they skip. Where was Keith Urban running in circles? How old was “old” in “Strawberry Wine”? The answer is printed on the card, so there is no arguing with the judge — only with your teammate.

The clock
One player from each team takes the deck for a minute and answers as many as they can. Right answers count up, wrong answers count down, so guessing wildly costs you. The clock is what turns a quiz into a shouting match.

The challenge cards
Ten challenge cards come in the deck, and you can play one at any time. Save them for when your cousin is up by five and feeling smug. The table noise when one hits is the whole reason to own the game.

The teams
Two teams is the only rule. Couples versus couples, the kids versus the parents, the bride’s side versus the groom’s. Because a player only needs to hold a card and a phone, it works standing up at a tailgate as well as it does around a kitchen table.

Built for a lot of nights
Rounded corners, a sturdy tuck box, and card stock that gets shuffled, slapped and spilled on and keeps going. It lives in the glovebox or the kitchen drawer and comes out every time people are over.
A lyric question on top, the answer underneath. No judge required.
Play one whenever you need to turn the score around.
A sturdy tuck box that fits a jacket pocket. Looks right on the bar cart too.
Split the room, pick a player each, start the clock. Any size crowd.
The gift that gets opened and played the same night. Buy two, get one free.

Pocket-sized
Glovebox, purse, carry-on. It goes where the people are.
Who it’s for
Cards only — no music is included. Th
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